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Black man gets lynched before they get what the need from him.
Black man gets lynched before they get what the need from him.
===Angry Articles===
http://theangrygm.com/a-plot-b-plot/
Great ideas on how to structure the plot. Right now we've got two major threads, The Dapper Gent and The Mob War. We're basically starting the campaign off on a Godzilla with the kidnapping. Mob war could quite easily end up as a Grey Goo, especially with the PCs aspects. Once we're done character creation I think we can come up with one or two more minor arcs, or non-arc events too.

Revision as of 12:38, 15 February 2017

Top Secret

A Bunch of Random Notes

Setting Aspects

The Night is Dark and Full of Terrors - Not yet, maybe later

Lights out. God help me.


City Aspects

It Can't Rain All The Time <---- I REALLY like this one.

Life Burns Bright

Need some common locations and aspects for them


Some other Aspects notes

Make sure to explain how aspects can be discovered,

Just because we didn't write an aspect, doesn't mean its not there. If the marketplaces is described as being crowded, but we didn't make an aspect for it, a player can still declare it and use it.

First session

After character creation, do a system test.

The PCs are playing cards and somebody is cheating. Escalate things using copious compels to escalate things until the speakeasy burns down, NPCs are killed, and most PCs end up hospitalized.


Things to ask the players:

When they first arrive at the Governors Manor, ask for something unusual about it (make an aspect)

What's the name of the local Mob family?

For any organization, who's the primary point of contact? What's something interesting about them?

Plot Hooks

https://forum.rpg.net/showthread.php?27565-Contribute-Your-Eerie-Event&s=

http://www.bryndonovan.com/2015/08/03/50-ideas-for-high-stakes-plots/

This is a really good site!!!

http://www222.pair.com/sjohn/blueroom/plots.htm

I Beg Your Pardon?

The PCs are minding their own business when they are attacked or threatened. They don't know why. They must solve the mystery of their attacker's motives, and in the meantime fend off more attacks. They must put two and two together to deal with the problem.

Common Twists & Themes: The PCs have something that the bad guys want - but they don't necessarily realize it. The bad guys are out for revenge for a dead compatriot from a previous adventure. The bad guys have mistaken the PCs for somebody else.

Ounces of Prevention

A villain or organization is getting ready to do something bad, and the PCs have received a tip-off of some sort. They must investigate to find out more about the caper, and then act to prevent it.

Common Twists & Themes: The initial tip-off was a red herring meant to distract the PCs from the actual caper. There are two simultaneous Bad Things on the way, and no apparent way to both of them - how to choose?

Recent Ruins

A town, castle, starship, outpost, or other civilized construct is lying in ruins. Very recently, it was just dandy. The PCs must enter the ruins, explore them, and find out what happened.

Common Twists & Themes: Whatever ruined the ruins (including mean people, weird radiation, monsters, a new race, ghosts) is still a threat; the PCs must save the day. The inhabitants destroyed themselves. The "ruins" are a derelict ship or spaceship, recently discovered. The "ruin" is a ghost town, stumbled across as the PCs travel - but the map says the town is alive and well.

We're On The Outside Looking In

Any of the basic plots in this list can be reengineered with the PCs on the outside of it. Either the PCs are accompanying other characters in the midst of such a plot (often being called on to defend the plot from the outside, as it were), or they are minding their own business when the others involved in the plot show up, and must pick sides or simply resist. For instance, with Any Old Port In The Storm, the PCs could already be enjoying (or native to) the shelter when a strange group arrives. If the "the PCs are unwelcome" variant is employed, then perhaps the PCs will be the only voice of reason to still the religious fervor, racial prejudice, anti-monster sentiment, or whatever else is the source of conflict.

Common Twists & Themes: The PCs find themselves on the receiving end of the adventure. Take any of the plots here and reverse them, placing the PCs in the position where NPCs (often the villain, fugitive, etcetera) normally are. Instead of hunting, they must be hunted. Instead of fixing, they must avoid getting "fixed" themselves (ow). Alternately, leave a classic plot intact but turn the twists upside down, making them twistier (or refreshingly un twisty).

NPC Stuff

For our friend the cop, change one of his aspects to something like Trained in Linghem, an actual sniper school in WW1.


More plot ideas

Somebody they need help / information from is having mob problems. Wants pcs to deal with it.

Put a list of potential aspects for npcs that will case trouble.

Black man gets lynched before they get what the need from him.

Angry Articles

http://theangrygm.com/a-plot-b-plot/

Great ideas on how to structure the plot. Right now we've got two major threads, The Dapper Gent and The Mob War. We're basically starting the campaign off on a Godzilla with the kidnapping. Mob war could quite easily end up as a Grey Goo, especially with the PCs aspects. Once we're done character creation I think we can come up with one or two more minor arcs, or non-arc events too.